Functional

Hi, I’m a newbie to Unit Testing and Automated Testing in Unreal, and I’ve encountered an issue in which the tutorial doesn’t tell me why it happens.

The tutorial I followed is this: Creating Functional Tests in Unreal Engine 4 | Mercuna

I made a new functional test blueprint in the content browser, then set up the correct testing logic inside the blueprint. I thought this functional test I made would pop up in the Session Frontend - Automation window. However, it doesn’t. What might be the problem? Any insight will be immensely helpful.

I found the solution. Just drag the functional test actor you created to the world and restart the editor. Now you’ll see it.