Hi. I’m making and options menu and I got to the sound section and I have a problem.
Is there a function in UDK(US) that lets me modify soundClass volume and saves changes somewhere so when I restart the game the changes will persist or should I implement that functionality myself? And if there is a one how to get the sound volume level for a soundClass so I can plug it in into my interface? I know of two console commands “ModifySoundClass” and “SetAudioGroupVolume” (the second of which is a native function in PlayerController) but both of them don’t save the changes so when you restart the game volume is reset to 100%.