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Function that will clear the save data inside Project/Saved/SavedGames

I was thinking that I wanted to bind this functionality to a button that is called “New Game” on the main menu.
Is there a function that I can call in C++ that will accomplish this?

This is my first post here. My apologizes ahead of time if I am posting this in the wrong place.

Hey there, I know that there is a Blueprint Node for it:

https://docs.unrealengine.com/latest/INT/BlueprintAPI/Game/DeleteGameinSlot/index.html

http://puu.sh/sFkJa/451635fb45.png

So you might want to search the API for this. Maybe in the GameplayStatics:: ?

This worked perfect, thanks