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Function "SetActorRotation " when called on the server side is being arbitrarily replicated to clients
Development
Programming & Scripting
C++
transform
,
unreal-engine
,
Replication
,
rotator
,
question
,
CPP
TheSubZer0
(TheSubZer0)
January 30, 2025, 8:31pm
11
I already reported this as a bug to Epic Games a few years ago, but was ignored.
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