Hey Guys,
I have a quick question. There is a bunch of documentation lacking regarding UPARAM(…) and I wanted to know how I can define the DisplayName of a UFunction Parameter. I tried doing something like this…
void Setup(UPARAM(DisplayName = “Mesh”) class UStaticMesh* InMesh);
I also tried using FriendlyName (which is usually used for functions) and even though both compile, when I access the function in Blueprints, it still uses ‘In Mesh’ as the displayed parameter name. The problem I’m running into is because how FNAME works, I can’t have a function parameter name with the same name as a local variable so I’d like to call my variable ‘InVariable’ to avoid that but redefine how it looks in Blueprints. Any thoughts?
Thanks!