Function 'NotifyQuestActor' called from Notify Quest Actor should not be called from a Blueprint

I solved this problem by adding additional Function Specifiers to the NotifyQuestActor function declaration. I believe it was caused by not having a default category.

Here is the function declaration that worked for me:

UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category = Gameplay)
void NotifyQuestActor(AActor* Actor);

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