function not showing up when I try and get it from reference

My Ground class has just one function that I want to access, the ground class is a generated dynamic mesh actor.

but when I try to access that function from an object reference, nothing shows up:


meanwhile I still can access variables:

any idea why this is??

edit: switching to a dynamic mesh actor instead of a generated dynamic mesh actor seemed to have fixed it, but i still would like to know why that happened in the first place

Hey!
The only 2 things I can think of is either you’ve set the function access specifier to private or protected, OR you hadn’t compiled your Ground BP yet.