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Function not firing

I am trying to change a variable from one blueprint to another.
The way I am trying to do this is to call a public function that takes a text paramater.
Everything compiles, but execution never goes through the function and I don’t know why.
Here are a couple screens from the two blueprints:

Function1.png

7d20e1e28eb21a9f30df2cf337f777cd2a15745d.png

I solved this problem by grabbing the player character and getting the right HUD widget:

Function3.png

You’ll need a reference to that specific widget, not just the class/actor.

Edit: Looks like you just figured it out while I had this post opened.