I’m trying to build my C++ blueprint function library in Unreal 5.1.1 but the build keeps failing WITHOUT a red error line. The log right before it fails reads
UATHelper: Package Plugin Task (Windows): Log file: C:\Users\NAME\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-UnrealGame-Android-Development.txt
UATHelper: Package Plugin Task (Windows): Note: Android toolchain NDK r25b recommended
UATHelper: Package Plugin Task (Windows): Platform Android is not a valid platform to build. Check that the SDK is installed properly.
UATHelper: Package Plugin Task (Windows): Took 0.9109413s to run dotnet.exe, ExitCode=6
UATHelper: Package Plugin Task (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\NAME\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-UnrealGame-Android-Development.txt)
UATHelper: Package Plugin Task (Windows): AutomationTool executed for 0h 4m 52s
UATHelper: Package Plugin Task (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Package Plugin Task (Windows): BUILD FAILED
It seems that issue is related to the Android SDK but why does that matter? I’m building a plugin for Unreal not trying to deploy an app.
I’ve tried
- Downloading the SDK and setting the path to it in my project settings
- Deleting Saved and Intermediate
- Removing all Andorid related plugins from the project
- Setting my supported platforms to just be windows
- Opening up a brand new project and just building the default function library plugin
Please help, I’m at my wits end. Never had this problem with 5.0