Hello,
From the Lyra project I migrated the animations to my project and retargeted ABP_Unarmed_AnimLayers to my character.
But it looks like the Start and Stop animations are not being played, and my character will be stuck in the Start state and not go to the Cycle state
So I tracked down the issue to this Sequence Evaluator supposedly outputting my Start to Jog animation.
The SetUpStartAnim function selects the correct animation to play, but the UpdateStartAnim doesn’t advance the animation forward and my character is frozen
If I change my player character to SK_Manny, and uses his own ABP_ItemAnimLayersBase, the Get Accumulated Time seems to actually make the animation advance forward. Any idea ?
My character is using a custom rig renamed for the mannequin so I might be missing important data needed in the skeleton…