Function for smoothing random float values

Hi there

Is there a specific function (I’m doing this in a BluePrint) to smooth out a sequence of random float values (I want to create a soft flickering light) or do I have to do it the hard (math :wink: ) way?


Use FInterpTo node. You need to use it with Event Tick for smooth operation.

thanks for the quick reply. Do you mean to use the event tick for the delta time?

There is also a Get World Delta Time function you can use anywhere.