Function for camera to fade out objects depending on camera distance,

  1. You can use a Cull Distance Volyme to affect a bunch of objects without messing with materials. But the transition won’t be faded. You’d need a masked material with dither temporal AA to achieve that, no matter what, I’m afraid.

More things to search are: Dithered LOD transition. Per instance cull fade.

  1. Are you sure the scene doesn’t use a master material you can tweak? look into it.

Maybe you can fake something with a post process? Doesn’t sound like you’re making a realtime critical scene.