can someone point me in the right direction for one or both of the following:
I would like objects to slowly disappear the further they are away from the camera. Can that be done by something applied to the camera. It’s a very complex scene and touching each material separatly is almost impossible.
is there a way to fade out (or change the appearance in other ways) of an entire group of elements at once or a folder full of elements? Again: I would like a group action because it’s a complex scene (and not created by me).
You can use a Cull Distance Volyme to affect a bunch of objects without messing with materials. But the transition won’t be faded. You’d need a masked material with dither temporal AA to achieve that, no matter what, I’m afraid.
More things to search are: Dithered LOD transition. Per instance cull fade.
Are you sure the scene doesn’t use a master material you can tweak? look into it.
Maybe you can fake something with a post process? Doesn’t sound like you’re making a realtime critical scene.