Function Delegates and Blueprint Events in C++

From an old UE4 post it seems that in order to enable mouse over events for Actors, they need a “static mesh component”… So a temporary fix for now is to make a static mesh e.g. a cylinder that somehow fits the skeletal mesh model, and then making it invisible.

I am not impressed with this solution myself.

Does anyone know why mouseover events do not work for skeletal meshes?