Hi,
Let say that I want to do in my header file:
UFUNCTION()
FStringAssetReference getDefaultPawn(EName::Type Name);
UFUNCTION()
FStringAssetReference getDefaultPawn(EName::Type Name, uint8 Level);
Here is the error that I have:
1>…MyTest.h(19): error : In MyTest: ‘getDefaultPawn’ conflicts with ‘Function /Script/MyGame.MyTest:getDefaultPawn’
I’m not an expert in C++, but I can’t see what’s wrong in those function definition. They don’t have the same number of parameters. Is it a UE constraint?
Thanks,
