I have implemented Function Binding to update my Score Widget from my Player Character. It is working fine but while testing I added a Print String Node to check that the widget was getting updated every time my score increased.
I noticed that the Print String seems to be getting called continously. I thought the advantage of function binding was that it wasn’t polling the Score variable so only got called when the variable changed.
Am I doing something wrong, should I be doing it differently or is this normal?