Hey Anonymous user,
Just saw this. In May I ported the Coretet instrument project to UE 5.1 running on Quest 2 natively (untethered and compiled for Android). The audio engine at this point is still running in Pure Data on an external Mac. There’s some exciting work being done on the ChucK programming engine at Stanford right now which should be releasing a working “Chunreal” project (similar to the great “Chunity” project) sometime in the nearish future, allowing easy computer-music world audio programing directly in Unreal.
I haven’t returned to the WWise + Heavy workflow, though it technically works. The Heavy compiler was discontinued commercially but you can still download the open-source project and compile it on your own… looks like it hasn’t been updated in quite some time so ymmv: GitHub - enzienaudio/hvcc: The heavy hvcc compiler for Pure Data patches.
best,
rob