jklre
(jklre)
September 2, 2014, 1:51am
62
Thank you very much for your help. Now I got another problem. I am using the inventory system with the top down view template. The “old” bars od the original tutorial were working fine. After the switch to the new one nothing is working anymore. I think one big problem is that I need to cast to MyController instead of MyCharacter. But MyController isnt even castable… why ever . Maybe anyone can help me ? Or can show me how something like this should be build in C++. Maybe its better. I also noticed that MyCharacter is ignoring the Input methodes, these are just working inside MyController which isnt castable .
Edit: It seems there is something wrong with the “IsInInputMode”.
Edit: Got it working now. “MyController” just blocked all the inputs by default. So you can ignore my question now, but I got another one . After using the textures, everything is bigger than normal. Where can I scale the textures dynamically ? I mean dynamically after changing the resolution ?
I started running through this tutorial and got into a similar dilemma with the top down template. Im not getting anything to display on the screen except the crosshair. Im right at the end of the 4th video when were setting up the hotbars. Im a bit lost and not sure really where I went a stray. Any Help would be appreciated.