The goal is to run my game in fullscreen, in my case 1920x1080 pixels on my monitor.
I have 4 levels and a level on start holding the menu.
In every single levelblueprint I connected the event begin play node with an execute console command node to
enable fullscreen. Also I did the same in the my character blueprint.
The result is that the first level (menu) is running in fullscreen, the second in a window, the third level switches back
to fullscreen, the fourth again in a window and the fifth again in fullscreen. Going from a level back to the menu-level (first level) it switches again to a window
(on start of the whole game the menu level is fullscreen!).
I have built all lightmaps and have tried both package ways, development and shipping for Windows.
The result is always the same.
Any ideas ?