Fullscreen format

Hello !

I have a little problem with the screen format
I made a widget blueprint on a 1920:1080 resolution, so 16/9 format.
My screen is a 1280:1024, so 5/4 ( >< ).
When I launch my project in standalone game, it auto-resize to 1280:720, perfect, but in fullscreen, it keep this resolution and stretches the widget…

How to put black border in order to keep the widget’s format ?

Thank You !

P.S. :
I work on UE 4.5.1, Win7 64bits, with phenom II x4 955 (4 cores at 3.2GHz) and nvidia gtx 760,
And i didn’t find a solution (or didn’t understand it )

Hello mdonge,

I was unable to reproduce this issue on my end. I have few questions for you that will help narrow down the issue that you are experiencing.

Quick questions:

  1. Can you reproduce this is a clean project?
  2. Can you provide screen shots of this issue?
  3. Can you provide accurate steps to reproduce this issue?

Thanks for your reply !

So this is a new project :

  • gamehud is the HUD blueprint (the only script for the moment),
  • mainmenubp is the Widget BP (in 1920:1080),
  • windowed is the result resized (in 1280:720)
  • fullscreen is the result (1280:720 stretched to 1280:1024)

We can see that buttons aren’t proportional …
I would like to have an effect like in alice madness return (made with UE too !)
(this is my first real project)

Thank you again !

Hello mdonge,

I have a way that you can set the screen resolution for full screen. What you could do is have the player select the resolution they would like to view the game in. This could in turn fire off the “Execute console command” with “r.SetRes 1920x1080f” placed in the text box labled command. This would be like what a player would see under video settings.

20082-reshelp.png

Hope this helps.

Thank you !

it’s not exactly what I wanted but it’s a good way, thank you !