Fullscreen dual monitor bug

Build Type: ‘Binary’ build from the Unreal Launcher

Build version: 4.12.5

Detailed description of the issue: I execute a console command r.setRes 1920x1080p (the native resolution of my monitor) in a blueprint with an event. I have it windowed and it should go fullscreen on my main monitor, but it goes black and gets glitched. My main monitor and half of my second monitor turn black. I am unable to do much.

Repro Steps

Action 1 - Open any project

Action 2 - Add an ‘Event Begin Play’ node to the Level EventGraph

Action 3 - Connect the above to a console command “r.setRes 1920x1080p”

Action 4 - Open game in a seperate window, wait a moment for the node to console command to kick in and enjoy the bug.

Occurs 100% of the time.

System Specs:
Windows 10
i5 6600K - with integrated graphics Intel(R) HD Graphics 530
8 GB RAM
SSD
R9 390

NB! My main monitor is connected to the R9 390 w/ DVI-D and my side one to the integrated graphics w/ VGA. I strongly believe that this causes the bug mentioned above.

Hello RealVulpes,

You’re correct in assuming that this is being caused by the display setup you’re currently using. Unfortunately we don’t support this type of setup, as the conflicting hardware/drivers over the span of the multiple screens is bound to cause some issues, seeing as the editor does have certain functions/settings that are only activated with certain types of cards. I would suggest picking one particular card to connect both of your displays to when using the editor to avoid this issue in the future.

Have a nice day!