Is there a way to full-screen the current editor window one is looking at? I know you can do it with the viewport. but it would be nice to he able to fullscreen any panel you’re on.
Right now the only way to do this seems to be make the panel/window/editor a floating window, and maximize.
Is there a way to do this? I think there should be
yea, as I said, that works if you’re looking at the viewport, but it doesn’t do anything if you’re, say, in the material editor, or in a blueprint event graph.
I subscribe to this question, it’s also actual for me. In After Effects we can use tilda to maximize any window, in Houdini similar command called by Ctrl+B, but I cannot find the same button combination for UE.
it’s about individual panels, not the editor. Click the editor viewport (where you see your level), and press F11. Now try to get the same result with any other panel then come back to me.
But we’ve always been able to fullscreen floating stuff, the whole point was to be able to fullscreen whatever was in focus with a single command.
For example, Blender has Ctrl+SpaceBar, which will fullscreen whatever panel is under the cursor.