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Fulldome film with Unreal

Sharing some tests for a fulldome project rendered in Unreal.

Did it with blueprints based on Paul Bourke approach:
http://paulbourke.net/dome/unity3d/

Rendered with Sequencer in 4k, downsampled in After Effects to 2k.

Thanks to Joanna Saleta for helpping me.

New:

How did you make it without any seams?