Hello,
I’ve been trying to figure this out for days but without any luck. I’m working on an IK rig for a robotic arm which I have made in Blender.
It all works in Blender. I set up the IK constraint, the chain behaves as it should if I move the bone that has the constraint on it. I need to also have the rotation/ orientation of this bone affect the chain(for approaching objects with the robotic arm) - and there’s an option for that in Blender: under the IK Constrant tab you define a Target(e.g.: an empty outside of the armature in the ViewLayer hierarchy - that’s what Blender creates by default) and to check the box next to Rotation.
The issue is I can not get this target to be imported into Unreal Engine (5.1). Since in Blender the target needs to be (almost)any kind of object outside the Armature, it will not be inside the IK Rig in Unreal.
I have tried to create an IK Goal out of the last bone in the chain in Unreal. The IK works fine when moving the Goal, but rotating it doesn`t do anything.
I’ve checked the sample content projects and none of the characters’ IK goals seem to be working the way I need it to.
Any insight would be greatly appreciated!