Fullbody and upperbody in one montage

Hello, i want to divide montage for 2 slots,
so that half of the montage is played with the whole body, and the second half only with the upper part. Is it real? and how can i make it?)

ps/ both “layered blend per bone” working fine, i just don’t understand how to swich it inside montage., example on a picture not working)

I set up start time for upper-body slot to 0.4 till 0.8 but as i see it anyway starting at 0.0
/
Anim composite also not working here, because it can’t to read montages

k, solve it aka:

  1. duplicate montage full-body track and set copy as upper-body
  2. inside bp make bool ‘fullbody’, set delay after ‘playmontage’ node as montage lenght / 2. Before montage fullbody enabled, after half-delay fullbody disabled.
  3. in anim graph create ‘blend with bool’, set there fullbody bool and both blends - upper-body and full-body

works fine, but anyway if there some another solution - would be cool to check it )

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