[FULL TIME] Drop Games, Inc. is hiring! (REMOTE)

Description:
We’re Drop Games, Inc. a newly founded angel-backed gaming startup, and we’re growing our team! We’re hard at work on a cross-platform fighting game built on top of UE4 and AWS. The project is past its prototype stage and we’re rapidly accelerating development, which is why we’re looking for talented individuals willing to help us bring it to life.

The company is based in NYC, but the team is entirely remote.

**Talent Required:

All of these positions are full-time.**

Software Engineer - UE4 (Gameplay Programmer)

Responsibilities

  • Take charge and develop game features/updates from start to finish
  • Utilize an internal and external feedback loop while developing core features of our products
  • Work on a completely remote team
  • Create measurable success, be self-directed, and manage your own workload

Basic Qualifications

  • Excellent analytic, trouble-shooting, communication skillsets
  • Deep understanding of Computer Science/Information Technology concepts
  • Extensive programming knowledge of C++
  • Extensive experience using Unreal Engine 4 and Blueprint
  • Excellent optimization, profiling, and debugging skills
  • Experience developing a large codebase using version control systems like git

Preferred Qualifications

  • Experience working with high-volume distributed systems
  • Experience with AWS Gamelift
  • Experience with AWS Lambda and Serverless technologies

3D Environment Artist:

Responsibilities

  • Communicate with other artists and designers to design and create architectural pieces, hard-surface props, and foliage assets
  • Create high-resolution meshes in sculpting software such as Zbrush, Modo, Blender
  • Retopologize and create clean low-poly topology and UVs
  • Participate in art-design meetings to create and develop compelling worlds, art-styles, and environment designs
  • Work on a completely remote team
  • Create measurable success, be self-directed, and manage your own workload

Basic Qualifications

  • Experience creating environment art assets for film or games
  • Versatility and ability to create assets across different art-styles and genres
  • Experience with general-purpose art software such as Blender, 3DS Max or Maya
  • Understanding of PBR and ability to create high-resolution PBR textures
  • Ability to create clean and optimized geometry with LODS
  • Excellent communication, and visual design skills

Preferred Qualifications

  • Shader authoring experience
  • Technical art experience

3D Character Artist:

Responsibilities

  • Communicate with other artists and participate in art-design meetings to create interesting, rich, and believable character designs
  • Create high-resolution character sculpts in sculpting software such as Zbrush, Modo, Blender
  • Retopologize and create clean low-poly topology and UVs
  • Collaborate with animators to assure believable movement for the characters
  • Work on a completely remote team
  • Create measurable success, be self-directed, and manage your own workload

Basic Qualifications

  • Experience creating character art assets for film or games
  • Versatility and ability to create assets across different art-styles and genres with an emphasis on character design
  • Deep understanding of human anatomy
  • Hard-Surface modeling skillset
  • Experience with general-purpose art software such as Blender, 3DS Max or Maya
  • Understanding of PBR and ability to create high-resolution PBR textures
  • Ability to create clean and optimized geometry with LODS
  • Excellent communication, and visual design skills

Preferred Qualifications

  • Experience with rigging/animation
  • Technical art experience

What We Offer:

  • Competitive salary
  • High equity stakes in an early startup
  • Company-paid annual retreats
  • Ability to work anywhere anytime.
  • No bosses (Flat management structure)

If interested:
apply at https://www.drop.software
or e-mail: [EMAIL=“beardymcfancypants@welovehedges.com”]jobs@drop.software

Looking for riggers and animators too ?

Not at the moment. However, we are gonna be hiring riggers/animators in the upcoming months, so you’re more than welcome to send an application so we have your information on file.

What do you mean by “the Team is remote”? Also, since this is a fighting game, are you looking for an arena designer?

Are you still looking for programmers?

Sent over an email but also wanted to respond here. Let’s chat about how we can help get things going!