3 part question guys! Please don’t post links to other questions as I’ve read near enough through all of them and they are either un-answered or answered in such a way that I aint got a god ■■■■ clue as to what the answers mean so here we go.
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How do you make it so when you run a deployed version of the game, it sets the window to full screen mode without the window bar at the top? I already attempted implementing a console command (image 1) and it did not work.
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How do you get music to play continuously through levels when each level is loaded up through a open level command? I can’t use level streaming as my game is an arcade isometric camera view game and there is no way of implementing level streaming with it. (Image_2)
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Why is it my UMG Widget menu’s won’t remove from the viewport even after I have told them to using blueprint? Regardless of how many times I press one of the buttons on the screen, they stay on the viewport even though they are meant to remove themselves. (Image_3)
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