As the header suggests, I’m trying to recreate the whole world to scale in unreal, “how?” you may ask, I’m not 100% sure myself but I’ll give you the rundown so far, I’ve been importing height map data from a sight called earthexplorer.usgs.gov and the been running it through terresculptor then finally importing the png that comes from that to unreal where I then need to rescale to fit real-world size, or there about I hope, so then comes my first issue, now that it’s been sized up so has the squares that make the map, now making it look very polygon when a character is on it and you see it from that perspective so if there is even a way to change that would be great, secondly is how I would stitch all the sections together because I’m going to go out on a limb and say that the whole world worth of map in one load isn’t going to be good but I don’t know how else to do it.
Much thanks for any suggestions