Full scale earth map

As the header suggests, I’m trying to recreate the whole world to scale in unreal, “how?” you may ask, I’m not 100% sure myself but I’ll give you the rundown so far, I’ve been importing height map data from a sight called earthexplorer.usgs.gov and the been running it through terresculptor then finally importing the png that comes from that to unreal where I then need to rescale to fit real-world size, or there about I hope, so then comes my first issue, now that it’s been sized up so has the squares that make the map, now making it look very polygon when a character is on it and you see it from that perspective so if there is even a way to change that would be great, secondly is how I would stitch all the sections together because I’m going to go out on a limb and say that the whole world worth of map in one load isn’t going to be good but I don’t know how else to do it.

Much thanks for any suggestions

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Hello Boo,

A noble ambition. I just wanted to make sure you are aware of Cesium. I’ve never used it, but it’s the first thing that comes to my mind when I think of digital twins of Earth. :desktop_computer::earth_africa: :earth_americas: :earth_asia: :desktop_computer:

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just be careful to not rendering unecessary things as the api has a limits and when hit things will not load (bad quality)

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You’re nuts.

All the best!

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i am indeed, thank you

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i have looked into particion and use something within that cant really remeber the name to only load certain chunks

i havent heard of cesium before no, i think ill have a look if it will make my life easier :smiley:

just watched the video looks awesome, just hope it doesnt look too bad from up close

so far through my checks and what not i do prefer the original way over cesium because i have a pysical flat object to work with rather than a ball thats very low qulaty up close.

where as i feel like i can have a better base quality with importing the height maps, though i dont know if i can change the tiling after that has been placed in