Q: Can you guys please tell me if making a fully functional RTS game (such as Company of Heroes 2) is viable in UE4 or I should just forget it because there will be far too many technical drawbacks using Unreal Engine 4. Will there be too many performance issues? Will I have to make most of the RTS features because UE4 has built in features primarily used for First Person or Third Person? Basically is this a dead end path I’m taking?
Here’s the short pitch
I intend to make a 5v5 team based real time strategy game that builds upon the qualities that I enjoyed playing Company of Heroes 2.
- Each player will have control over ~ 5 units. So let’s say 3 soldier squads and 2 vehicles. So that’s a total of ~17 asset characters and ~170 user controlled characters in total. This means we aren’t talking about Total War-esque, hundreds of characters controlled and moved simultaneously. Easy on the game engine.
- Destroyable terrain (artillery making holes in the ground). I’ve read into this a while back and have read that this is currently impossible in UE4 without making custom tweaks.
- Limited AI. I don’t plan on providing any single player experience for the game. It’ll be strictly multiplayer 5v5. In this case, I don’t have to worry about advanced AI mechanics. On the other hand there will be AI required for basic auto-fire, navigation, priority targets for user controlled units.
I was an avid CoH 1 & 2 player. I’ve played it since I was 13 and stopped about a year ago for career goals and a journey to finally make a game like CoH 2, with my own twist.
THANK YOU FOR YOUR RESPONSES!
Updates (I decided to work on this two years later. Alpha release December 15, 2018):