I turned on Full Precision UVs on my mesh, but the accuracy didn’t improve.
If I read the UVs values in the material editor, they are still accurate to only 4 decimal places, instead of the expected 6 decimal places (I assume Full Precision means 32 bit float).
In the example image, the UVs in the FBX file are set to 0.123456, but in the material editor they are always read as 0.123474, regardless of how I check the Full Precision toggle
Do you know how to read the 6 decimal digits accurately? I need this precision because I’m mapping custom data into UVs.