While having the new groom tools available for Houdini is nice, could we please see tools equivalent to what is available for Maya? I can’t use things like DNA Calibration in Houdini because as far as I know the compiled DLLs are specific only to Maya.
It seems like Houdini is much better suited for doing extremely custom Metahumans (similar to what you can do with Metapipe) and other than Maya being the standard, I’m not sure why a bare-bones Houdini version of the DNA Calibration repo on Github?
We’re developing a series and as the defacto show runner, I am doing my best to stay clear of all Autodesk software and instead stick to Unreal, Houdini, and so on.
Thanks,
Paul