Hi guys I’m trying to cram in as many tutorials as I can but am ‘splintering’ things by trying to learn too much. Is there any complete (simple is fine) tutorials from maybe concept idea… Work flow… Build assets etc… Import… Etc etc… Available anywhere?
I found this a few weeks ago, but haven’t taken the time to go through any of it so I can’t say how good/useful it is. However, I do believe it’s sort of what you’re looking for. Just not sure if it fits the type of game you want to make.
I’m working on a full game tutorial, but it will be a while since I’m releasing a series on Slate first. Is there anything in particular you are having trouble with?
thanks guys - sorry I was a bit vague… I have a 5 year old boy who loves Lego so was kinda thinking some little game involving his favorite Superman would be ‘cool by his dad’ - thats one idea anyways.
Have been reading and watching youtube on phone at work… not enough hours in the day to learn!
Will check these links out and see where I go from there.
Am thinking a little 2d platform jumping / flying around game.
I’d say checking out the UE4 youtube playlist would be a good start, as they have tons of content to help with getting started. For example, there is a coding tutorial that walks you through creating a simple game that is about collecting batteries to stay alive.
I haven’t watched that series myself, but it looks like it might be the closest to a “full game” tutorial I’ve seen so far, except for perhaps the battery game that was previously mentioned (which is technically a full game, in a sense).
Hi Conuk. We’re practically taking the same approach to train up. I’m cramming as many tutorials as I can into [FONT=book antiqua]Projekt Frankiestein. I’m aiming to have a small, short, and hopefully fun game in 28 days. I literally glance over the tuts, drop in the assets, and hunt for next one that looks like a good fit for the game. The learning comes into play when things don’t work right. Then I have to research, reverse engineer to determine why and fix them. I recommend focusing tutorials into a small version of a game you’re aiming for.