Full Character Control after Camera Blend

Hey

Im building a FPS Shooter. I want to implement ADS but I dont want to make different animations for each weapon and Scope. So I have a Camera on Each Weapon that I can Offset from my sights. The ADS Camera is attached to my Weapon which is a different Blueprint. The ADS Camera Position gets updated when the scope gets changed. An Instance of this Weapon Blueprint gets attached to a socket in my Characters hand.

Im blending between my Character FPS Camera and my ADS Camera through an “Set view target with Blend” node. But I cant control my Camera Pitch (Up/Down) Mouse Movement only Yaw and WASD Movement. I tried activating “Use Pawn Control Rotation” with no success. Maybe one of you has a answer or perhaps even a better way of implementing ADS with modular scopes and weapons.

Best regards
Alex