Full Body Mesh not Synced with FPS Arms

Hi everyone,

First off I want to say that I am very new to everything game development related, let alone Unreal Engine itself so you will have to bear with my major noobness.

I am creating an fps using the first person starter blueprints and have added a full body mesh on top for other players to see (Like a COD style FPS, not true FPS). The problem is that the full body mesh doesn’t seem to acknowledge any looking up or down movements when playing. It spins with the fps arms left and right perfectly but seems to be locked level when playing.

As you can see from the picture above, the player is looking up to the sky but from player twos perspective, the full body mesh is still looking level. (I hope this makes sense)

I have no idea how to go about fixing this and cant seem to find anything online to help. I haven’t added any scripting to account for it as I don’t know where to begin so any guidance would be greatly appreciated.