hello, i’m having trouble implementing full body ik to my character. the thing is, my character uses animaton to make it grow in size overtime (it has a real size walking animation and a 0.1 scaled animation, blending this overtime the character grows overtime.
when applying full body ik in control rig blueprint its all ok in the real size animation preview. but when change it to the 0.1 scale animation things go crazy.
in this picture i just added one bone to the efectors of FBIK
i’ve tried different configurations in the full body ik node, some kind of works, but i cant fix the leg bones size-transtation.
here changing the root behavior fix the pelvis position, but legs is still with wrong scale-position
any aideas? should i try to change the system to grow in size my character?




