Full body IK and scaling animation

hello, i’m having trouble implementing full body ik to my character. the thing is, my character uses animaton to make it grow in size overtime (it has a real size walking animation and a 0.1 scaled animation, blending this overtime the character grows overtime.

when applying full body ik in control rig blueprint its all ok in the real size animation preview. but when change it to the 0.1 scale animation things go crazy.

in this picture i just added one bone to the efectors of FBIK

i’ve tried different configurations in the full body ik node, some kind of works, but i cant fix the leg bones size-transtation.

here changing the root behavior fix the pelvis position, but legs is still with wrong scale-position

any aideas? should i try to change the system to grow in size my character?

Hello take a look, If it not helps let me know :slight_smile:

thanks, but that doesn’t help with my problem, maybe i just need to change the scaling system. :slight_smile:

Did you modify the translation retargeting?
image

image

thanks, but this character does not have any retargeting.
i’ve fixed it by using a different system to scale it. (via Character blueprint scaling capsule component).
full body ik is working normally now.

Ah it works importing fbx without retargeting