Full Blender support for UE4 in 2019?

It is known Blender’s Eevvee was made using Unreal Engine as a model to follow and as Unreal Engine source code is available to everyone, it is really easy for Blender devs to look into it, since they are already familiar with the source code when they studied to make Eevvee, so it is a very tiny and specific reverse engineering to learn what UE cares about inside the FBX and how, and apply the knowledge in Blender.

I do agree with you that it is Epic’s best interest, but they are already with tons of things (and bugs) to go after, and if they didn’t provide the engine source code I am sure there would be no excuses. It is also Blender’s best interest to make ppl move from other tools, more than would ever be Epic’s interest.