Full Blender support for UE4 in 2019?

The engine devs opted to follow industry standards while interfacing with formats: obj, fbx, alembic, glTF, and every other 3D tool follows the same. If you want to create a 3D tool you need to follow those standards if you want other tools to import your content, therefore what @darthviper107 wanted to say is that Blender needs to improve that interface, which essentially is generating a more rich FBX content. I do use Blender and when I try to do something simple as I do in 3DS Max and it does not happen painless.

@Waves I am going to check that Blog!