I am new to Unreal, just started learning it a couple of days ago. My aim is to use it as a lighting and rendering tool for my animated movies. I am not into game design at all.
I would like to create all my assets and scenes and do all the animation in Blender, then move everything to Unreal for the lighting and rendering.
When I export my scene as an *.fbx and use File > Import into Level to get everything as it was set-up in Blender, all the objects are imported into their respective positions, but the animation doesn’t play at all. I have to connect every object to its animation asset, and when I do that, the animation loops automatically. I am sure there is some setting that would prevent the animation from looping. I just haven’t found it yet since I am still learning.
The main issue I have with this method is the fact that I have to connect every animated object to its animation asset. This is a very tedious process and could lead to errors when scenes get more complex.
Is there any way I can get the animation to connect automatically to the objects?