In this tutorial we create a system that uses fuel, slows the ship when fuel is low, stops the ship when fuel runs out – and plays status-specific radio chatter as the fuel gauge drops!
We use a very simple engine sound, which you can download here: http://tbf.me/a/CRatYr For a more in-depth version, keep an eye out – and an ear – for a future tutorial on creating an adaptive engine sound, based on the ones used in Wipeout.
Samples: Battle chatter static layer: https://freesound.org/people/joedeshon/sounds/441675/
Valkyrie Sound Cyberpunk City Sound Pack: https://www.unrealengine.com/marketplace/en-US/product/cyberpunk-city-sound-pack
Try Audacity if you need to create or edit your own sounds: https://www.audacityteam.org
Models: Fan-made ship by Mr Hohenheim https://sketchfab.com/3d-models/vaygr-lance-fighter-7c345284802348f1bb89e2388d1f21da
Music: Intro / Outro: Take 7 by Valkyrie Sound
References: Character HUD https://www.youtube.com/watch?v=M7w9OfPRpKM