I am migrating my C++ project from unreal 5.1 → 5.2 and FTimer is no longer working. Per the 5.2 docs it’s still included in RenderCore.h - am I missing something?
Hey there!
As of commit a89b07d FTimer is called FRenderTimer.
You can find the change here: https://github.com/EpicGames/UnrealEngine/commit/a89b07d19ac017bc39e60e6ecf6b20795fd0d97a
Thank you!
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