Hi…
I’m using FTimeLine animation for my static mesh actors, in c++…
this uses curves, for instance, if i want to animate moving my actor, i create a CurveVector and apply it to FTimeLine… but applying only one curve will animate just one part of the Transform… what happens if i want to animate location and rotation at the same time?.. i need two CurveVectors, but FTimeLine can handle just one (i guess), do i need to play two independent FTimeLines for each curvevectors?
thanks.