Hi,
This question is similar to the other question regarding the FTimeline SetPlaybackPosition InterpFuncStatic is cleared.
This time I’ve tried to setup the SetTimelineFinishedFunc to see if I can catch the event.
In the .h :
UFUNCTION()
void EnergyLevelTimelineFinish();
/** @brief The energy level timeline onfinish function callback. */
FOnTimelineEvent EnergyLevelTimelineFinishFunction;
In the .cpp, like for the other question :
if (EnergyUpCurve)
{
EnergyLevelTimeline = FTimeline();
EnergyLevelTimelineTickFunction.BindUFunction(this, "EnergyLevelTimelineTick");
EnergyLevelTimeline.AddInterpFloat(EnergyUpCurve, EnergyLevelTimelineTickFunction);
EnergyLevelTimelineFinishFunction.BindUFunction(this, "EnergyLevelTimelineFinish");
EnergyLevelTimeline.SetTimelineFinishedFunc(EnergyLevelTimelineFinishFunction);
}
I’ve debugged the code, but the function is never called :
void AKPlayerCharacter::EnergyLevelTimelineFinish()
{
UE_LOG(LogKSGM, Log, TEXT("AKPlayerCharacter::EnergyLevelTimelineFinish called."));
}
In fact, the function void FTimeline::TickTimeline(float DeltaTime) is never called during the time line play.
Do I have to setup something for having this function called on every tick ?
Have a nice day,
Dominique