FTexture2DStreamIn::DoAllocateNewMips Crash When Create OpenWorld Level

{Texture=0x0000049f304a8a00 (Name=“T_NoiseShape64”, InternalFlags=ReachabilityFlag2 | RootSet), Resource=0x0000049f303b7c00 {ResourceMem=0x0000000000000000 {}, ProxiedResource=0x0000000000000000 {ResourceMem=???, ProxiedResource=???, MipData={AllocatorInstance={InlineData=0xffffffffffffffff {???, ???, ???, ???, ???, ???, ???, ???, ???, ???, ???, ???, ???, ???, ???}, SecondaryData={…}}, ArrayNum=???, ArrayMax=???}, …}, MipData=Num=13, Max=15, …}, MipsView=Num=13, …}

FTexture2DStreamIn::DoAllocateNewMips(const FTexture2DUpdateContext &) Texture2DStreamIn.cpp:37
FTexture2DStreamIn_DDC_AsyncCreate::AllocateAndLoadMips(const FTexture2DUpdateContext &) Texture2DStreamIn_DDC_AsyncCreate.cpp:62
[Inlined] UE::Core::Private::Function::TFunctionRefBase::operator()(const FTexture2DUpdateContext &) Function.h:555
TRenderAssetUpdate::TickInternal(EThreadType, bool) RenderAssetUpdate.inl:75
[Inlined] FRenderAssetUpdate::Tick(EThreadType) RenderAssetUpdate.cpp:195
[Inlined] FRenderAssetUpdate::FMipUpdateTask::DoWork() RenderAssetUpdate.cpp:305
FAutoDeleteAsyncTask::DoWork() AsyncWork.h:98
FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() QueuedThreadPoolWrapper.h:141
[Inlined] FQueuedLowLevelThreadPool::AddQueuedWork::__l2::<lambda_1>::operator()() QueuedThreadPoolWrapper.h:480
LowLevelTasks::FTask::Init<FQueuedLowLevelThreadPool::AddQueuedWork’::2'::<lambda_1> >'::13’::<lambda_1>::operator()(const bool) Task.h:499
[Inlined] Invoke(LowLevelTasks::FTask::<lambda_1> &, bool &) Invoke.h:47
[Inlined] LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<FQueuedLowLevelThreadPool::AddQueuedWork’::2'::<lambda_1> >'::13’::<lambda_1>,0>::Call(void *,bool) TaskDelegate.h:162
LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<FQueuedLowLevelThreadPool::AddQueuedWork’::2'::<lambda_1> >'::13’::<lambda_1>,0>::CallAndMove(LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48> &,void *,unsigned int,bool) TaskDelegate.h:171
[Inlined] LowLevelTasks::TTaskDelegate::CallAndMove(LowLevelTasks::TTaskDelegate<…> &, bool) TaskDelegate.h:308
LowLevelTasks::FTask::ExecuteTask() Task.h:627
LowLevelTasks::FScheduler::ExecuteTask(LowLevelTasks::FTask *) Scheduler.cpp:177
[Inlined] LowLevelTasks::FScheduler::TryExecuteTaskFrom(LowLevelTasks::Private::FWaitEvent *, LowLevelTasks::Private::TLocalQueueRegistry<…>::TLocalQueue *, LowLevelTasks::Private::FOutOfWork &, bool) Scheduler.cpp:362
LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::Private::FWaitEvent *, LowLevelTasks::Private::TLocalQueueRegistry<…>::TLocalQueue *, unsigned int, bool) Scheduler.cpp:397
[Inlined] LowLevelTasks::FScheduler::CreateWorker::__l2::<lambda_1>::operator()() Scheduler.cpp:70
[Inlined] Invoke(<lambda_1> &) Invoke.h:47
UE::Core::Private::Function::TFunctionRefCaller<LowLevelTasks::FScheduler::CreateWorker'::2’::<lambda_1>,void __cdecl(void)>::Call(void *) Function.h:405
[Inlined] UE::Core::Private::Function::TFunctionRefBase::operator()() Function.h:555
FThreadImpl::Run() Thread.cpp:66
FRunnableThreadWin::Run() WindowsRunnableThread.cpp:146
FRunnableThreadWin::GuardedRun() WindowsRunnableThread.cpp:71