“~” - equivalent.
Little questions for understanding.
FText - fixed size, immutable. Used for displaying strings in UE4.
C# String - fixed size, immutable.
FString - dynamic size, editable. Used for editing strings in UE4.
std::wstring - dynamic size, editable.
FName - precached string. Used for fast search/compare FName == FName. Something like numeric ID, but string.
C# String.Intern() - returns precached string. Used for fast search/compare C# String == C# String.
Correct me if im wrong.