FStringAssetReference are not correct in shipping

Hi,

Why do we have to add an additional “_c” on all FStringAssetReference in Shipping build to be able to load them?

While I understand the purpose of the “_c” to get only the generated class, why during the cooking process doesn’t the FStringAssetReference property is not updated properly with “_c” or why it is not saved with “_c”?

thanks,

edit move to "bug reports"