Dear Friends at Epic,
In 4.2, FString::replace() crashes somewhere that it has NEVER crashed before!
//Time
FString TheCurrentDate = FDateTime::Now().ToString();
TheCurrentDate = TheCurrentDate.Replace(TEXT("."), NULL); <--- crashes here
TheCurrentDate = TheCurrentDate.Replace(TEXT("-"), NULL);
TheCurrentDate = TheCurrentDate.Replace(TEXT("0"), NULL);
#Crash Log
[2014.06.05-01.56.37:519][ 15]LogWindows: === Critical error: ===
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
[2014.06.05-01.56.37:519][ 15]LogWindows: Fatal error!
FString::Replace() 0xe01ab123 + 9 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\core\private\containers\string.cpp:824] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Core.dll]
USolusCoreHighest::GenerateUniqueSolusVibe() 0xd708d197 + 32 bytes [File=c:\users\rama\documents\unreal projects\solus\source\solus\soluscore\soluscorehighest.cpp:22] [in C:\Users\Rama\Documents\Unreal Projects\Solus\Binaries\Win64\UE4Editor-Solus.dll]
ASolusItemStaticMesh::BeginPlay() 0xd7082472 + 113 bytes [File=c:\users\rama\documents\unreal projects\solus\source\solus\solusitems\solusitemstaticmesh.cpp:117] [in C:\Users\Rama\Documents\Unreal Projects\Solus\Binaries\Win64\UE4Editor-Solus.dll]
ULevel::RouteActorInitialize() 0xd82b6c9c + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\level.cpp:1623] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UWorld::AddToWorld() 0xd86c1ac7 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\world.cpp:1485] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UWorld::UpdateLevelStreamingInner() 0xd86e944d + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\world.cpp:2044] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UWorld::UpdateLevelStreaming() 0xd86e8e18 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\world.cpp:2117] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UGameViewportClient::Draw() 0xd8168041 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\gameviewportclient.cpp:799] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Engine.dll]
USolusViewportClient::Draw() 0xd708894f + 0 bytes [File=c:\users\rama\documents\unreal projects\solus\source\solus\soluspc\solusviewportclient.cpp:94] [in C:\Users\Rama\Documents\Unreal Projects\Solus\Binaries\Win64\UE4Editor-Solus.dll]
FViewport::Draw() 0xd8648487 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\unrealclient.cpp:1071] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UGameEngine::RedrawViewports() 0xd818a041 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\gameengine.cpp:356] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UGameEngine::Tick() 0xd8195e02 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\gameengine.cpp:949] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor-Engine.dll]
FEngineLoop::Tick() 0x3f717b03 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\launch\private\launchengineloop.cpp:2091] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMain() 0x3f70d1ec + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\launch\private\launch.cpp:132] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0x3f70d25a + 5 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0x3f719119 + 17 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:207] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0x3f719fa9 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in E:\VictoryUE4\UnrealEngine-4.2\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x76ca652d (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x76edc521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x76edc521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
[2014.06.05-01.56.37:520][ 15]LogExit: Executing StaticShutdownAfterError
[2014.06.05-01.56.37:592][ 15]LogWindows: FPlatformMisc::RequestExit(1)
[2014.06.05-01.56.37:592][ 15]Log file closed, 06/04/14 21:56:37