Any reason why I always get errors trying FString (or TArray or a number of other types) with an RPC. I’ve tried first in playerstate then in playercontroller then in a spawned actor:
in .h
public:
UFUNCTION(NetMulticast, Reliable, WithValidation) void playerJoined(FString playerNamesSent);
in .cpp
void AReplicationActor::playerJoined_Implementation(FString playerNamesSent) {
}
bool AReplicationActor::playerJoined_Validate(FString playerNamesSent) {
return true;
//
}
error:
Severity Code Description Project File Line Suppression State
Error MSB3075 The command ""C:\Program Files\Epic Games\UE_4.18\Engine\Build\BatchFiles\Build.bat" AudioPartyEditor Win64 Development "C:\Users\Shawn\Documents\Unreal Projects\AudioParty\AudioParty.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command. AudioParty C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 41
If I try int32 or FName it will compile but many other variable types have this error.