Latest FSR, DLSS and UE version.
Both DLSS and FSR plugins are enabled.
FSR works as intended and DLSS works as intended without FSR plugin enabled.
When FSR is turned off via console command; “r.FidelityFX.FSR3.Enabled 0” and DLSS is then turned on, DLSS still works but I am unable to change the resolution scale value. It is set to 66.67% (quality mode) Same thing when both DLSS and FSR is disabled, can’t change resolution scale.
From AMD’s guide: “The plugin will use specific quality modes specified via r.FidelityFX.FSR3.QualityMode
overriding r.ScreenPercentage
.”
Am I missing something: AMD FidelityFX Super Resolution 3.1 Unreal Engine plugin guide - AMD GPUOpen
Does this mean even if you do the “r.FidelityFX.FSR3.Enabled 0” command, the plugin still overrides the screen percentage value? This would mean you literally can not use DLSS or other scaling methods if you have FSR plugin enabled.
Checked my code, and made a new simple line of code that only changes the resolution scale and applies it. Still doesn’t work. (I’m making sure FSR is turned off and that it’s turned off first.)