FSocket::SendTo max package size?

I’m working with the UE4 OSC plugin and I noticed that when sending large data, the FSocket::SendTo() function would return false there. I don’t want to try sending packages of different sizes to find out where the line between SendTo() returning false and true is because I wouldn’t know if the max package size I would find would be constant between machines or settings. So I’m asking if someone knows whether the max package size is constant or not, and if it isn’t, it would be good to know what makes the max package size vary (if possible).