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FSocket GetConnectionState always returns true
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Programming & Scripting
Multiplayer & Networking
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Networking
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unreal-engine
anonymous_user_9194ce9a
(anonymous_user_9194ce9a)
February 26, 2016, 3:06am
4
Hi, I have same issue.
plz let me know if you found solution.
FSocket->GetConnectionState() always return SCS_Connected
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